Goal: Continue to practice testing with Jest and implementing ES6 features along the way. You should use ES6 classes, since those will be required on the code review. Test all of your business logic using TDD and Jest.
class
keyword in our code? What does it do?Box
object example and using Array.prototype.forEach()
in the Box
object's method to addJunk
to our box.Pick one of the following projects to complete. If you finish with more time on your hands, pick another project.
This prompt will give you the chance to try out working with the JavaScript Date
object.
Create an app for calculating the day for any given date. The user should be able to enter in a date and see what day of the week that date occurred on.
If you enjoy brain teasers, try to work out your own algorithm. If you need help getting started, check out the Wikipedia article. The program should be able to handle past dates, future dates, and invalid dates (user should be notified if the date is invalid).
Make sure to use class
syntax and, as always, use TDD to develop your business logic before writing any user interface logic.
A haiku is a poem that consists of three lines. The first has five syllables, the second has seven, and the third has five. Start by creating an application that checks whether a poem is in fact a haiku. If you have time, build out your application so that it can randomly generate haikus.
This project provides an excellent opportunity for TDD with Jest.
Make sure to use class
syntax and, as always, use TDD to develop your business logic before writing any user interface logic.
An RPG (Role Playing Game) is a game where players assume the roles of characters in a fictional world. Build and fully unit test the business logic for a Medieval Role Playing Game (or another genre that you prefer: sci-fi, cyberpunk, '80's high school).
Logic could include the following:
Character creation: Use ES6 classes to generate different character types. Be creative with your character types — use warriors, wizards, scientists, prom queen, whatever! Characters should have specific attributes. For instance, in a medieval RPG, characters might have strength
and intelligence
attributes among others. In an '80's high school RPG, characters might have snark
and charm
.
Battle system: Many RPGs have a battle system so characters can fight monsters, though that could just as easily be a high school 'battle' system where the prom queen has a dance-off with the theater aficionado. Determine conditions for winning a battle, whether that's defeating monsters (with swords and spells doing damage), accumulating dance-off style points, or any other system you think of.
Level up: Determine a leveling system. Characters should be able to go from Level 1 to Level 2 and so on. Generally each level comes with new abilities. How do characters level up in your game? What attributes and powers do they gain? Does their strength
go up or do they learn new spells?
Inventory: Characters should be able to have items that enhance their abilities. Maybe the Magic Armor increases their defense power or legwarmers increase their dance-off ability. Create a limit to the number of items a character can have. Characters should be able to add, drop, buy and sell items.
Feel free to build out your RPG as you see fit. The goal is to use class
syntax and TDD to create well-tested business logic. You are not expected to have a functioning game in the browser. Instead, focus on testing and business logic!